Game Design Document


Dajjal was born from a desire to experiment with branching dialogue in a computer role-playing game space. The Design Document was built as an example of how to 

It is based in a self-created fantasy world which was initially built for a d&d campaign.

The Design Document contains:

- Introduction & Concept
- Characters
- Plot
- Development Plan

You can check out the Design Document below:

Download the Design Document by Clicking Here

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