Dajjal
Dajjal is an RPG Game Module concept originally designed for the Divinity II Engine. Its purpose was to showcase Game Design Document production, Branching Narrative structure mapping and branching dialogue prototyping.
The playable branching dialogue choices were created in Twine.
Status | Released |
Platforms | HTML5 |
Author | JoshJGoodwin |
Genre | Role Playing |
Development log
- Branching Narrative Flow ChartDec 06, 2020
- Game Design DocumentDec 06, 2020
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